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Structures
Structures
A struct (short for structure) groups several variables together into one new type. Instead of juggling a handful of unrelated values, you carry one object that holds them all.
Defining a struct
#include <iostream>
using namespace std;
struct Car {
string brand;
int year;
};
structsays "I am building a struct".Caris the name of the new type.- Inside the braces live the members:
brand(a string) andyear(an int). - Do not forget the semicolon
;right after the closing brace.
Declaring an object
Once the struct is defined, declare a variable of that type:
int main() {
Car myCar; // an object named myCar
return 0;
}
Assigning to members
Put values into the object with the dot operator .:
myCar.brand = "BMW";
myCar.year = 1999;
myCar.brandmeans "the brand member of myCar".- Each assignment fills one slot inside the object.
Reading members back
Use the same dot to print or use a member:
cout << myCar.brand << " " << myCar.year << endl; // BMW 1999
Multiple objects
A struct is a blueprint. You can build many objects, and each one keeps its own data:
Car carObj1;
carObj1.brand = "BMW";
carObj1.year = 1999;
Car carObj2;
carObj2.brand = "Ford";
carObj2.year = 1992;
cout << carObj2.brand << endl; // Ford
Changing carObj1 never touches carObj2 - they are independent ships with their own members.
TL;DR
- A struct groups several values into one new type.
- Define with
struct Name { members };- the semicolon matters. - Create objects:
Car myCar;. - Assign or read members with the dot:
myCar.brand = "BMW";. - Every object owns its own copy of the members.