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C# OOP & Classes
C# OOP & Classes
C# is an object-oriented language. Everything revolves around classes and objects.
OOP stands for Object-Oriented Programming
OOP organizes code around objects - things that have data (fields) and behavior (methods). C# is deeply OOP: even Main lives inside a class.
Benefits of OOP
- Faster and easier to execute programs.
- Clear structure - code is organized around real-world things.
- Reuse - classes are blueprints used again and again.
- Maintainability - easier to update and debug.
Classes and Objects
- A class is a blueprint or template.
- An object is an actual instance created from that blueprint.
Think of a Car class as the blueprint and a specific myCar as the object built from it.
Classes and Objects
class Car
{
string color = "red";
}
static void Main(string[] args)
{
Car myObj = new Car();
Console.WriteLine(myObj.color);
}
new Car() creates an object. myObj.color reads its field.
The four pillars of OOP
- Encapsulation - keep data safe inside an object (access modifiers, properties).
- Inheritance - build new classes from existing ones.
- Polymorphism - same method name, different behavior.
- Abstraction - hide complexity, show only what matters.
TL;DR
- A class is a blueprint; an object is an instance of it.
- OOP = objects with data and behavior.
- Pillars: encapsulation, inheritance, polymorphism, abstraction.
new ClassName()creates an object.