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HTML SVG
HTML SVG
SVG stands for Scalable Vector Graphics. It draws pictures using math, so they stay sharp at any size!
What's so great about SVG?
- Crisp forever: zoom in and it never gets blurry (it's math, not pixels!).
- Small files: simple shapes take very little space.
- Editable with code: you can draw with text!
- Style with CSS: color it like any element.
The <svg> element
<svg width="100" height="100">
<circle cx="50" cy="50" r="40" fill="red" />
</svg>
widthandheight: the drawing area size.cx,cy: the circle's center.r: the radius (how big the circle is).fill: the inside color.
Basic shapes
Rectangle:
<svg width="400" height="120">
<rect x="10" y="10" width="100" height="80" fill="blue" stroke="black" stroke-width="3" />
</svg>
x,y: where the corner is.stroke: the border color.stroke-width: border thickness.
Circle:
<svg width="100" height="100">
<circle cx="50" cy="50" r="40" stroke="green" stroke-width="4" fill="yellow" />
</svg>
Ellipse (oval):
<svg width="200" height="100">
<ellipse cx="100" cy="50" rx="90" ry="40" fill="purple" />
</svg>
Line:
<svg width="200" height="100">
<line x1="0" y1="0" x2="200" y2="100" stroke="red" stroke-width="4" />
</svg>
Polyline (a path of connected lines):
<svg width="200" height="100">
<polyline points="0,50 50,0 100,50 150,0 200,50" stroke="blue" stroke-width="3" fill="none" />
</svg>
Polygon (a closed shape):
<svg width="200" height="200">
<polygon points="100,10 190,160 10,160" fill="gold" stroke="brown" stroke-width="3" />
</svg>
SVG vs Canvas
- SVG: vector, stays sharp, great for logos and simple shapes, easy to animate each part.
- Canvas: pixel-based drawing (mostly via JavaScript), great for games and complex graphics.
TL;DR
- SVG draws shapes with math: crisp at any size.
<circle>,<rect>,<ellipse>,<line>,<polyline>,<polygon>.fill= inside color,stroke= border color.<svg width height>is the drawing board.- SVG for logos/shapes, Canvas for games.