Lesson 2 +10 XP

The Editor Interface

The Editor Interface

The Unity Editor is made of customizable windows and panels. Understanding these panels is crucial for navigating your projects.

The Scene View

The Scene View is your interactive sandbox. Here, you can visually position, scale, and rotate GameObjects in 3D or 2D space. You can navigate the view using mouse controls and keyboard shortcuts.

The Hierarchy Window

The Hierarchy Window lists every GameObject currently in the active Scene. If you create a GameObject, it appears here. The Hierarchy shows parent-child relationships, where one object can be nested under another.

The Inspector Window

When you click an object in the Hierarchy or Scene View, its details appear in the Inspector Window. The Inspector shows:

  • The GameObject name, tags, and layers.
  • The Transform component (Position, Rotation, Scale).
  • All other attached components and scripts.
  • Properties you can modify in real time.

The Project Window

The Project Window displays your project assets (scripts, models, textures, audio, scenes). It represents the physical files saved on your computer under the "Assets" folder.

The Game View

The Game View renders what the player will actually see through the active cameras when the game runs. You enter this view when you click the Play button at the top of the editor.

The Console Window

The Console Window displays log messages, warnings, and compilation errors. It helps you debug scripts by showing outputs from Debug.Log calls.

TL;DR

  • Scene View: Visual sandbox for positioning objects.
  • Hierarchy: Lists all GameObjects in the current scene.
  • Inspector: Displays components and properties of the selected GameObject.
  • Project Window: Shows all files and assets on your disk.
  • Game View: Previews the game from the camera's perspective.
  • Console: Displays warnings, errors, and debug logs.