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Light Sources & Modes
Light Sources & Modes
Types of Lights
You add lights to a scene via GameObject -> Light:
- Directional Light: Behaves like the sun. Located infinitely far away, it shines light in a single direction on everything.
- Point Light: Emits light in all directions from a point, like a lightbulb.
- Spot Light: Emits a cone of light in a specific direction, like a flashlight.
- Area Light: Emits light from a flat shape (rectangle or disc) in one direction. Only available for baked lighting.
Light Modes
Every light has a Mode property:
- Realtime: Light color and shadows are calculated every frame. Dynamic objects cast dynamic shadows. This is expensive but updates instantly.
- Baked: Light calculations are done in advance in the editor, and saved to textures called Lightmaps. It does not calculate light at runtime. Extremely fast, but light cannot change during gameplay.
- Mixed: Combines both. Stationary objects get baked lighting, while moving objects receive real-time direct illumination and cast real-time shadows.
TL;DR
- Directional (sun), Point (bulb), Spot (cone), and Area (baked rectangle) are the core light types.
- Realtime lights calculate lighting every frame.
- Baked lights save calculations to Lightmap textures, running fast but remaining static.
- Mixed mode blends baked background lighting with real-time actor shadows.