Lesson 41 +10 XP

Post-Processing Effects

Post-Processing Effects

Post-Processing applies full-screen filters and effects to the camera's rendered image before it is drawn on the screen (similar to photo filters).

URP Post-Processing Setup

To enable post-processing in URP:

  1. Select your Main Camera in the Hierarchy.
  2. In the Camera component settings, check the Post Processing box.
  3. Create a Volume GameObject (GameObject -> Volume -> Global Volume).
  4. Create a Volume Profile asset in the Volume component.

Common Effects (Overrides)

Click Add Override in the Volume component to add effects:

  • Bloom: Causes bright areas in the image to bleed light edges, creating a glow effect (e.g., glowing lava or lights).
  • Color Adjustments / Color Grading: Modifies white balance, contrast, saturation, and color filters.
  • Vignette: Darkens the corners of the screen to focus attention on the center.
  • Depth of Field: Blurs background or foreground elements, simulating real camera lens focus.
  • Motion Blur: Blurs the screen in the direction of fast camera movement.

TL;DR

  • Post-processing applies filters to the final camera output.
  • Cameras must have Post Processing enabled in their properties.
  • Global Volumes apply effects to the entire scene.
  • Add Overrides like Bloom, Vignette, and Depth of Field to customize the style.