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Post-Processing Effects
Post-Processing Effects
Post-Processing applies full-screen filters and effects to the camera's rendered image before it is drawn on the screen (similar to photo filters).
URP Post-Processing Setup
To enable post-processing in URP:
- Select your Main Camera in the Hierarchy.
- In the Camera component settings, check the Post Processing box.
- Create a Volume GameObject (GameObject -> Volume -> Global Volume).
- Create a Volume Profile asset in the Volume component.
Common Effects (Overrides)
Click Add Override in the Volume component to add effects:
- Bloom: Causes bright areas in the image to bleed light edges, creating a glow effect (e.g., glowing lava or lights).
- Color Adjustments / Color Grading: Modifies white balance, contrast, saturation, and color filters.
- Vignette: Darkens the corners of the screen to focus attention on the center.
- Depth of Field: Blurs background or foreground elements, simulating real camera lens focus.
- Motion Blur: Blurs the screen in the direction of fast camera movement.
TL;DR
- Post-processing applies filters to the final camera output.
- Cameras must have Post Processing enabled in their properties.
- Global Volumes apply effects to the entire scene.
- Add Overrides like Bloom, Vignette, and Depth of Field to customize the style.