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UGUI Canvas & Event System
UGUI Canvas & Event System
If you are working on legacy projects, you will encounter the Unity UI (UGUI) system.
The Canvas
Every UGUI element (Image, Text, Button) must reside under a Canvas GameObject. The Canvas draws all child elements to the screen.
When you create a UI element:
- Unity automatically creates a Canvas (if one doesn't exist).
- It adds an Event System GameObject (which handles inputs, hovering, and clicks).
- The UI element is added as a child of the Canvas.
RectTransform
Standard GameObjects have a Transform component. UGUI elements have a RectTransform component instead.
- Anchors: Controls how the element moves and stretches when the screen size changes (represented by 4 triangles).
- Pivot: The point around which rotation and scaling occurs.
- Position (Pos X, Pos Y, Pos Z): Position relative to the anchors.
Canvas Scaler
The Canvas Scaler component on the Canvas determines how the UI behaves on different resolutions:
- Constant Pixel Size: UI maintains its exact size in pixels (looks tiny on 4K screens).
- Scale With Screen Size: Scales UI elements based on a target Reference Resolution (highly recommended for mobile and multi-platform games).
TL;DR
- UGUI UI elements require a Canvas parent and an Event System in the scene.
- RectTransforms use Anchors to anchor positions to screen corners or edges.
- Use Canvas Scaler set to 'Scale With Screen Size' for responsive scaling.