Lesson 78 +10 XP

Build Settings & Configurations

Build Settings & Configurations

To turn your project into an executable application, you configure your compile targets in the Build Settings window.

Opening Build Settings

Open the window via File -> Build Settings:

  • Scenes in Build: A list of all scenes included in the compiled game. Only checked scenes are built. The scene at index 0 is the entry point loaded when the game starts.
  • Platform: Lists all target operating systems. You select a platform and click Switch Platform to compile assets for that system.

Build Options

  • Development Build: Compiles code with profiling hooks and debug scripts. Enables connection to the Unity Profiler and display of console logs on screen.
  • Autoconnect Profiler: Automatically connects the target device's application to your editor's profiler when launched.
  • Script Debugging: Allows attaching IDE debuggers (like Visual Studio) to step through code executing on the device.

TL;DR

  • Open Build Settings via File -> Build Settings.
  • The scene at index 0 is the starting level.
  • Switch Platform to convert assets for PC, mobile, or console targets.
  • Enable Development Build to access logs and profile performance on devices.