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Player Settings & Branding
Player Settings & Branding
The Player Settings panel contains settings for application names, company branding, screen resolutions, and compilation rules.
Accessing Player Settings
- Open File -> Build Settings.
- Click the Player Settings button in the bottom-left.
Core Settings Panels
- Branding: Configure your Company Name, Product Name, and Version.
- Icon: Upload images to serve as the application icon.
- Resolution and Presentation:
- Fullscreen Mode: Sets the game to launch in Fullscreen, Windowed, or Borderless window modes.
- Supported Aspect Ratios: Restricts screen rotation or scaling modes (crucial for mobile games).
- Splash Image: Customizes the logo animations shown when the game starts.
Other Settings (Scripting Backend)
Scroll down to Other Settings to configure code compilation:
- Scripting Backend:
- Mono: Compiles code using JIT (Just-In-Time) compilation. Faster compile times, but slower execution.
- IL2CPP (Intermediate Language to C++): Converts C# code to C++ first, then compiles it using native compilers. Slower compile times, but significantly faster execution and required for platforms like iOS, WebGL, and major consoles.
TL;DR
- Access Player Settings via Build Settings -> Player Settings.
- Configure company name, application icons, and resolution limits.
- Mono compiles quickly for development.
- IL2CPP converts code to C++ for optimal performance and console compatibility.