Loading lessons...
AssetDatabase & Presets
For advanced project automation and workflow uniformity, Unity offers the AssetDatabase API and Preset configuration templates.
The AssetDatabase API
asset"); to serialize a ScriptableObject instance to disk. png");.
png");`. SaveAssets()**: Writes all unsaved asset changes to disk.
Presets
g. ** to create a Preset asset.
- Default Presets: You can assign default presets in the Preset Manager. For instance, you can configure a default Preset for textures so that all newly imported images are automatically set to Sprite mode and compressed correctly.
TL;DR
- AssetDatabase provides C
scripting controls to import, create, and load project assets.
- AssetDatabase APIs are only available in the Editor namespace.
- Presets save component or importer properties into reusable asset templates.
- Use default Presets to automate setup values for newly created or imported files.