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Terrain Tools & SpeedTree
Terrain Tools & SpeedTree
To accelerate large-scale environmental design, Unity supports the advanced Terrain Tools package and the SpeedTree asset pipeline.
The Terrain Tools Package
Install the Terrain Tools package from the Package Manager to unlock professional sculpting features:
- Erosion Brushes: Simulate wind and water flow erosion over time to paint natural, realistic mountain ridges.
- Bridge Tool: Connects two selected points on the terrain with a smooth ramp or bridge shape.
- Terrace Tool: Carves steps or terraces into hillsides, which is useful for stylized worlds.
- Material Painting Rules: Automate texture placement based on slope (e.g. grass on flat areas, rock textures on steep cliffs).
SpeedTree Integration
SpeedTree is an industry-standard software tool used to model realistic trees and foliage. Unity features native SpeedTree asset support:
- SpeedTree Modeler: Imports trees with pre-configured levels of detail (LODs) and wind animations.
- Wind Zone component: Place a Wind Zone GameObject in your scene to simulate realistic wind currents. The SpeedTree leaves and branches sway dynamically based on the wind's speed and turbulence parameters.
TL;DR
- Terrain Tools package adds erosion brushes, ramps, and auto-texturing features.
- Erosion brushes sculpt realistic water/wind weathering patterns.
- SpeedTree provides high-quality foliage assets with native Unity integration.
- Wind Zones animate foliage swaying in the wind.